blob: 60828e726a4b8e405bd149d9e302fd57e93f79c7 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_83d6e3() {
uint4 res = uint4(arg_0.Load(int2(int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_83d6e3());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_83d6e3());
}