blob: a56fd1d015e66f7258ee0b059c74eebddc4102fa [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32float, read_write>;
fn textureLoad_878e24() -> vec4<f32> {
var res : vec4<f32> = textureLoad(arg_0, vec2<u32>(1u), 1u);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_878e24();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_878e24();
}