blob: 1e4f71a1147dacf4b349b6b93b9b97ff2eba83eb [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_8d64c3() {
uint4 res = uint4(arg_0.Load(int3(int2((int(1)).xx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_8d64c3());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_8d64c3());
}