blob: 00e807b02d84d59cef2df3f92a6a30fbfec6ebe8 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32uint, read_write>;
fn textureLoad_9fd7be() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(1i), 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_9fd7be();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_9fd7be();
}