blob: 4cb87ead7c69eec6d34f40d49777e4415af77f6a [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_a3f122() {
uint4 res = arg_0.Load(uint3((1u).xx, 1u));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a3f122()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a3f122()));
return;
}