blob: d5d21090761caffee38f907678ed0ab031043816 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_a548a8() {
uint4 res = uint4(arg_0.Load(int2(int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_a548a8());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_a548a8());
}