blob: b012265e93b18beeb4b13cf2e9c55dcdca0bd475 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_a5c4e2() {
uint4 res = arg_0.Load(1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a5c4e2()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a5c4e2()));
return;
}