| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device float4* prevent_dce; |
| texture2d_array<float, access::read_write> arg_0; |
| }; |
| |
| float4 textureLoad_aae9c3(tint_module_vars_struct tint_module_vars) { |
| float4 res = tint_module_vars.arg_0.read(uint2(int2(1)), 1u); |
| return res; |
| } |
| |
| fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d_array<float, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_aae9c3(tint_module_vars); |
| } |
| |
| kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d_array<float, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_aae9c3(tint_module_vars); |
| } |