blob: 5be6e82e4dfa9b0c4b016cc1881b2e725c6e5ebd [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba16float, read_write>;
fn textureLoad_acf22f() -> vec4<f32> {
var res : vec4<f32> = textureLoad(arg_0, 1u);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_acf22f();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_acf22f();
}