blob: 0caf04768c4042d6ae40b9266a0cbebd19332572 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_b1ca35() {
int2 v = int2((1u).xx);
int4 res = int4(arg_0.Load(int4(v, int(1u), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b1ca35()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b1ca35()));
}