blob: 5d4b77eeaf5aff98f9122b6838de4e528def96ae [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32uint, read_write>;
fn textureLoad_c2d09a() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, vec2<u32>(1u), 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_c2d09a();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_c2d09a();
}