blob: 50cdd03cbca36c5ffa420d55ccc7795337fc9129 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_c9b083() {
int4 res = arg_0.Load(int3((1).xx, int(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_c9b083()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_c9b083()));
return;
}