blob: 8aec956974cd8bdb0a7ee8bff2b8d2bb86574ffe [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_dd5859() {
float4 res = arg_0.Load(int3((1).xx, 1));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_dd5859()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_dd5859()));
return;
}