blob: b105ae9bf3b103cc869e29a99b4c91367b0b390e [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_e4051a() {
float4 res = arg_0.Load((1u).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_e4051a()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_e4051a()));
return;
}