blob: aed7f4f9ecb42dfc30de259bb35586f473ce554f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_ef2ec3() {
int4 res = int4(arg_0.Load(int2(int(1u), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ef2ec3()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ef2ec3()));
}