blob: c35bcedf18e5fdfba87be1c0a7ff861932fecfde [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_fe2c1b() {
int2 v = int2((int(1)).xx);
uint4 res = uint4(arg_0.Load(int4(v, int(1u), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_fe2c1b());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_fe2c1b());
}