blob: dfd0d6f16ec05c2d9a2301e4ca56340867d7b050 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_036d0e(texture3d<float, access::read_write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint3(int3(1))); tint_symbol.fence();
}
fragment void fragment_main(texture3d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_036d0e(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_036d0e(tint_symbol_2);
return;
}