blob: 41578c7a11f8c74e53c611fb79fc9bd1ffee1d35 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_0a1a79() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_0a1a79();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0a1a79();
}