blob: 1dd3aa1dbb252cc7ad22ba91a34ed1e3a65ff860 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_0ade9a() {
arg_0[uint3((1u).xx, uint(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_0ade9a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0ade9a();
}