blob: d118ac331b6831bd0888a183ef1230c22e86fd2f [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_22d955() {
arg_0[int3((1).xx, 1)] = (1u).xxxx;
}
void fragment_main() {
textureStore_22d955();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_22d955();
return;
}