blob: 86fd955f02d1db8e6167cc1dee598a88de60392f [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_2383fc() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_2383fc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2383fc();
}