blob: 3a6340ef2aeae660e18d13301e4601f863aa9441 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_26a26d() {
arg_0[1u] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_26a26d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_26a26d();
return;
}