blob: f73247b6ba85cf108bad19af76c511adb8b9e80c [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_2796b4() {
arg_0[(int(1)).xxx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_2796b4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2796b4();
}