blob: 4a5d467ec8f163acb33bf1fedbadbed026b9683b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_2e6102(texture2d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(uint2(1u)));
}
fragment void fragment_main(texture2d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_2e6102(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_2e6102(tint_symbol_2);
return;
}