blob: 53f7cdf99d318e8eaf6c5e39a9448b9b2d77bcad [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_319029() {
arg_0[int3((int(1)).xx, int(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_319029();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_319029();
}