blob: 2402d08cb009bf54e21af9083c03027ec1df30bb [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_330b7c() {
arg_0[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_330b7c();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_330b7c();
}