blob: 564a309e7d3f90624f73cd4adb05729d52c66dff [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_3310d3() {
arg_0[int3((int(1)).xx, int(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_3310d3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3310d3();
}