blob: 3ab19a4f61c67c126285f544726a577f16fa1bb0 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_4c454f() {
arg_0[uint3((1u).xx, 1u)] = (1).xxxx;
}
void fragment_main() {
textureStore_4c454f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4c454f();
return;
}