blob: 8b4f32d2ed2fbe9a3e850e91c8e94b06bcc4c19c [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_4ddf52() {
arg_0[(1u).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_4ddf52();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4ddf52();
return;
}