blob: 95bddb586f89290d58955c8d1fd1040f25c4367d [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_506a71() {
arg_0[(1u).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_506a71();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_506a71();
}