blob: 24de4000cb8dd6c915e10c3729023b1ddb41d008 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_51ec82() {
arg_0[1] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_51ec82();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_51ec82();
return;
}