blob: f4a82a928f69eed3d61400b037955851702c9ee2 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_6cff2e() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_6cff2e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6cff2e();
return;
}