blob: dd98f33c556945b34790914c0e64897e54d065f0 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_6e6cc0() {
arg_0[int(1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_6e6cc0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6e6cc0();
}