blob: d09ab14f4bb4c203e5bb31b891f0f525de4576d0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_6f3542(texture3d<uint, access::read_write> tint_symbol) {
tint_symbol.write(uint4(1u), uint3(int3(1))); tint_symbol.fence();
}
fragment void fragment_main(texture3d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_6f3542(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_6f3542(tint_symbol_2);
return;
}