blob: e9f8525232ffc2b2b667cb1c355b102881a04dca [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_74886f(texture1d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint(1));
}
fragment void fragment_main(texture1d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_74886f(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_74886f(tint_symbol_2);
return;
}