blob: bb8a6fbfe8d7eb07e5ad643eb829bc4d3bf47cc8 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_7bb211() {
arg_0[int3((int(1)).xx, int(1u))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_7bb211();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7bb211();
}