blob: e40a4298d4c2fa6e8808ee4e3d12d0cd11a48f69 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_9e5bc2() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_9e5bc2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_9e5bc2();
return;
}