blob: 1f2739ed5f6fefbcb2866b1ec32fbf4c8f8f097c [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_ab03b6() {
arg_0[(1).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_ab03b6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ab03b6();
return;
}