blob: b20db3937edd5442fc21b17c2153b7d28454bfb4 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_bbcb7f() {
arg_0[(1).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_bbcb7f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bbcb7f();
return;
}