blob: a148deda11845b9afc3e142bd3eb47147f4e2f2f [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_be6e30() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_be6e30();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_be6e30();
return;
}