blob: c86e86cac322c5dff8cafdcd1b40e028be5bde48 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_c1c664() {
arg_0[(int(1)).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_c1c664();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c1c664();
}