blob: 269bda8426da8651cbf717eba175837d34c2590c [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_d0d62c() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_d0d62c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d0d62c();
return;
}