blob: 1c46d6e4c8ca16be211341a45fbecf4ddcd2562f [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_d82b0a() {
arg_0[(1u).xxx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_d82b0a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d82b0a();
}