blob: e63cf70320785d580b4294dab06279e9a8cf1123 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_db5128() {
arg_0[int3((int(1)).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_db5128();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_db5128();
}