blob: 1ea8c69417e1fa266c767bb9247abfac43c9c98a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_df0c51(texture3d<int, access::read_write> tint_symbol) {
tint_symbol.write(int4(1), uint3(uint3(1u))); tint_symbol.fence();
}
fragment void fragment_main(texture3d<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_df0c51(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_df0c51(tint_symbol_2);
return;
}