blob: f0d1f2a216b69fdc80bea845ce8d92647faff650 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_e7c6d8(texture1d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint(1u));
}
fragment void fragment_main(texture1d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_e7c6d8(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_e7c6d8(tint_symbol_2);
return;
}