@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32sint, read_write>; | |
fn textureStore_ea30d2() { | |
textureStore(arg_0, vec2<u32>(1u), 1i, vec4<i32>(1i)); | |
} | |
@fragment | |
fn fragment_main() { | |
textureStore_ea30d2(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureStore_ea30d2(); | |
} |