blob: 0b285c59261f38d8a5e6465a85e0b550ee5ace75 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_f1e6d3(texture3d<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint3(uint3(1u)));
}
fragment void fragment_main(texture3d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_f1e6d3(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_f1e6d3(tint_symbol_2);
return;
}