blob: 2ba6916f6ba51d1fbc0b460363570c8d649a1b2f [file] [log] [blame]
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct vertex_main_outputs {
nointerpolation int VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
int transpose_4dc9a1() {
float3x2 res = float3x2((1.0f).xx, (1.0f).xx, (1.0f).xx);
return (((res[int(0)].x == 0.0f)) ? (int(1)) : (int(0)));
}
void fragment_main() {
prevent_dce.Store(0u, asuint(transpose_4dc9a1()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(transpose_4dc9a1()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = transpose_4dc9a1();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
VertexOutput v_2 = v_1;
VertexOutput v_3 = v_1;
vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
return v_4;
}