blob: 9f584746fd9cae4b0728aecfb23c27fa4bc57e1e [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint3 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint3 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint3 extractBits_12b197() {
uint3 arg_0 = (1u).xxx;
uint arg_1 = 1u;
uint arg_2 = 1u;
uint3 v = arg_0;
uint v_1 = arg_2;
uint v_2 = min(arg_1, 32u);
uint v_3 = (32u - min(32u, (v_2 + v_1)));
uint3 v_4 = (((v_3 < 32u)) ? ((v << uint3((v_3).xxx))) : ((0u).xxx));
uint3 res = ((((v_3 + v_2) < 32u)) ? ((v_4 >> uint3(((v_3 + v_2)).xxx))) : (((v_4 >> (31u).xxx) >> (1u).xxx)));
return res;
}
void fragment_main() {
prevent_dce.Store3(0u, extractBits_12b197());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store3(0u, extractBits_12b197());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = extractBits_12b197();
VertexOutput v_5 = tint_symbol;
return v_5;
}
vertex_main_outputs vertex_main() {
VertexOutput v_6 = vertex_main_inner();
VertexOutput v_7 = v_6;
VertexOutput v_8 = v_6;
vertex_main_outputs v_9 = {v_8.prevent_dce, v_7.pos};
return v_9;
}